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One mission you could be laying a trap for Ukkon, and the next, rather than springing it, you must complete two side quests. It’s not bad until you realize that the game interrupts the flow of the campaign after nearly every main mission and completely throw off the pacing of the entire game. It regularly sidelines its own story and main missions to task players with these side missions. There’s nothing inherently wrong with these types of objectives, but Gears Tactics overly relies on them to its detriment.
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Finally, Control has the squad holding two positions to collect supplies. Scavenger Run tasks players with grabbing equipment as Nemacyst bombings inch closer each turn. Sabotage sees the squad attack a Locust stronghold and destroy its Imulsion supply. In Rescue, you need to save two soldiers from torture pods. The game features four types of side missions: Rescue, Sabotage, Scavenger Run and Control. Gears Tactics’ structure crumbles around the side missions due to a lack of variety. Gears Tactics is at its best when playing these missions. Boss fights particularly stand out as moments that require players to balance positioning, ability usage and range to stay alive and claim victory. It’s here that the gameplay and design come together to create truly fantastic moments that rival the best encounters in the main series. Main missions are by far the best with impeccable design that forces players to study the battlefield and make smart decisions. That length is split between main and side missions. Unfortunately, not all activities in Gears Tactics are created equally. It’s a lengthy campaign with an additional Veteran Mode available upon your first completion. Gears Tactics will last players between 20-30 hours, depending on the difficulty. It will also provide many hours of gameplay. Gears Tactics, as a prequel, doesn’t answer any of the questions Gears 5 left us with, but is still a tale worth exploring, whether it be for the new characters or the additional context the game provides to the universe. Ukkon, Tactics’ main antagonist, may not be as physically intimidating as RAAM or Skorge, but he does pack more personality than them or any of the franchise’s other signature villains, besides Myrrah. Though many of the revelations may not be that surprising to longtime fans of the franchise, there are enough twists and turns to keep players on their toes. Gabe and his companions have strong chemistry from start to finish, though it does take a while for their gruff personas to soften up. Aside from fleshing out the Gears universe, Gears Tactics’ story stands on its own. The story also serves to further flesh out the COG and Stranded’s relationship and explain why, even following Gears of War 3, things are so icy. For example, fans of Gears 5 protagonist Kait Diaz get to discover her father’s origins. Tactics’ status as a prequel allows it to further flesh out the overarching Gears story. Out of options and with little time left, Diaz must raise an army of COG and Stranded to track down and assassinate Ukkon before he unleashes new terrors. Sera is overrun with Locust and the threat is only deepening thanks to Ukkon, the Locust scientist responsible for creating monstrosities like the Brumak and Corpser. Gears Tactics rewinds the clock twelve years before the events of Gears of War and centers around a new squad led by Lt.
#Gears tactics all armor series#
You’ll still be sliding into cover and popping out to kill your Locust enemy, but now you will do so in a turn-based format, taking place in an isometric camera angle. We take a look at what Splash Damage and Microsoft have brought to the table with the Xbox Series X version, as there are a number of graphical improvements, but more importantly, just how well does the game control on a controller? It has been only recently Microsoft has been expanding the franchise outside of its traditional, over-the-shoulder roots, with a small mobile game partnered with Pop! figure company, and now also an XCOM-esque strategy game that has players take control of a number of COG soldiers as they’re thrust into an all too familiar battle ground. The Gears universe is vast, and while we’ve only had fourteen years to expand upon it, feels like we’ve barely scratched the surface.
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